We’ve now learn the stages of design thinking (See Creativity Bonds Us).
Time to take it into action.
Today we did some body storming. There are three types of bodystorming;
- “The first of these is the idea of working the space or place in which the product you are designing will ultimately be used” (Schleicher, 47).
- “A second bodystorming methodology is what we call “strong prototyping” in the space or place in which the product or service will be used” (Schleicher, 47).
- The third methodological variant and most popular form of bodystorming is what we call “use-case theater” . This involves prototyping the space and place of your product’s use by employing living personas
or “actors” and “props” (Schleicher, 47-48).
Today in class we experienced bodystorming by going through a task. Our mission was to experience what it is like to be in a wheelchair and need to go to the toilet stalls. As a group, one of us was nominated to sit in the chair and adventure to through the university hallways. I was lucky enough to be that one.
When I was on that chair, I already felt like I was different. Unfortunately, the chair is something that everyone pays attention to. My mission was to visit three different restrooms in as if they were taken. First room I went to was to the large collaborative loo with multiple stalls. I realize after that someone in a proper wheel chair would not go to this restroom due to the fact it was not made for the disabled. I continued to the next disabled around the corner. However, I already was coming into some difficulties which would be something to overcome in the next couple visits to the disabled stalls. This was how heavy the doors were. Since I have to visit three disables stalls, there was multiple hallway doors to go through. These doors were EXTREMELY heavy. Each door took a lot of strength to open and do not have any buttons to opens for someone without that strength. By the time my team and I returned to the class I truthfully was exhausted and a bit irritated. If I was in this position for real I would be nervous about the doors and irritated how is something was unavailable I would have to wait a long time in the public hallway or adventure very far to find one.
Now that we empathized and defined the problem it was time to ideate a design. We logically realized we probably cannot change the architecture. Our collaborated design as a team to create a designed map app that not only locates the best way for the user and also notifies you when one is available.
Schleicher, D., Jones, P., & Kachur, O. (2010). Bodystorming as embodied designing. Interactions, 17(6), 47-51.